Game Design for Instructional Design

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I can’t remember how I came across this journal article by Michele Dickey titled Engaging by Design: How engagement strategies in popular computer and video games can inform instructional design. It was published in 2005, so in technology years it is ancient. The author examines how the design of video games engage the player and … Read more

Learning a Video Game: The Art of Tutorial

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When it comes to learning support in video games, all games differ. What I mean by learning support is how well does the game support the player’s learning. Most games have a tutorial system in one form, or another. Some are part of the narrative of the game and some are not. Those that are … Read more

Gee’s Situated Learning Matrix

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I feel like I have read at least portions of this chapter by John Gee, or variations on it. Maybe I haven’t, or I didn’t read that close the first time around. This time I dug in and pulled the thing apart. Learning and Games breaks down how we interact with video games, what kind … Read more

New World Literacies, Old World Education

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Orginally posted: July 7, 2016 As I was reading this week’s chapter–Afterword: Communities of Readers, Clusters of Practices by Henry Jenkins, I found that I had to think about the optimistic view of our networked culture and what it can mean for education within the context of old-world realities. What I mean by “old-world” refers … Read more

“Emergent” Social Learning

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Originally posted: July 14, 2016 The following response is based on: Social Learning, “push” and “pull”, and Building Platforms for Collaborative Learning by Colin Lankshear and Michele Knobel. When I was a wee lad, I was able to write with both hands. My teachers told me that was wrong and made me write with my … Read more