Time has been particularly stubborn this week. Things to do—always things to do. I am tired of doing battle with that wily beast. The semester is winding down and I feel an almost uncontrollable urge to tune out already. I hope that the month before the summer...read more
I thought I would create a video Play Journal entry, rather than writing one. I have had enough this week--even this text is excruciating to produce 🙂 And what better way to demonstrate play than through a similar visual medium as the source material. The game I...read more
I can’t remember how I came across this journal article by Michele Dickey titled Engaging by Design: How engagement strategies in popular computer and video games can inform instructional design. It was published in 2005, so in technology years it is ancient. The...read more
Here is a look at a tip submitted to blendernation.com by user mifth. It illustrates how to sculpt hard surface features similar to using the Trim Brush in Zbrush. I added a method to reduce the poly count and still get comparable...read more
In this video, you will learn how to bake an ambient occlusion map in Blender. Ambient occlusion is an approximate calculation of how light reacts in the real world. It can add some depth to your models when used as part of the texturing process. Copyright © 2017...read more
NOTE: I have changed the number label of this tutorial, so the audio narration's mention of which part of the series covers will differ. Here is a little more detail of the UV Unwrapping process than was covered in part 10 which is linked below. We will be unwrapping...read more
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