What I Learned About Games and Learning Alright the semester is over, I learned a lot, and I am burned out. There is a hint of laziness in the air, at least for a few weeks until the summer grind begins. The older you get the more of a toll this fancy book learning...read more
This was an interesting project. Having played World of Warcraft for years, I was familiar with the in-game community, though I never really spent any time interacting with players outside of the game. I would look up resources to figure out a character build, or...read more
Time has been particularly stubborn this week. Things to do—always things to do. I am tired of doing battle with that wily beast. The semester is winding down and I feel an almost uncontrollable urge to tune out already. I hope that the month before the summer...read more
In this tutorial, we model a chalkboard in Blender. This is part 1 of what I think will be a 2-3 part series where we will then texture and render the model. 3D Modeling Basics I wanted something that would be easy enough for you to follow along, so I chose a...read more
Here is a look at a tip submitted to blendernation.com by user mifth. It illustrates how to sculpt hard surface features similar to using the Trim Brush in Zbrush. I added a method to reduce the poly count and still get comparable...read more
In this video, you will learn how to bake an ambient occlusion map in Blender. Ambient occlusion is an approximate calculation of how light reacts in the real world. It can add some depth to your models when used as part of the texturing process. Copyright © 2017...read more
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