Blender 3D “Trim” Brush Tip

Here is a look at a tip submitted to by user mifth. It illustrates how to sculpt hard surface features similar to using the Trim Brush in Zbrush. I added a method to reduce the poly count and still get comparable...

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Blender 3D: Baking an Ambient Occlusion Map

In this video, you will learn how to bake an ambient occlusion map in Blender. Ambient occlusion is an approximate calculation of how light reacts in the real world. It can add some depth to your models when used as part of the texturing process. Copyright © 2017...

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Blender 3D Modeling Basics Pt 11: UV Unwrapping II

NOTE: I have changed the number label of this tutorial, so the audio narration's mention of which part of the series covers will differ. Here is a little more detail of the UV Unwrapping process than was covered in part 10 which is linked below. We will be unwrapping...

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