Copy and line editing of fiction, non-fiction, academic writing, and blog posts.
I am direct and honest. I focus on what works and offer suggestions for what doesn’t. I explain the reasons for any issue that I feel needs your attention. I encourage discussion on any point and I know how difficult taking criticism can be. I don’t care how thick your skin may be, there is always a part of you that hates hearing objective critiques about something you have poured your time, energy and passion into. But that feeling is inevitable and you and I both know it is necessary. Your writing will thank you.
Types of Editing
Developmental: This is the big picture view.
- Character development and motivation
- Tone, Theme, Premise
- Tension, Pacing
Line Editing: Line editing the bulk of the editing process. You will go through this process multiple times for longer projects.
- Sentence and paragraph structure
- Word choice, voice, tonal shifts
- Run-on sentences and redundancies
- Confusing narrative digressions
Copy Editing: This entails all the necessary mechanical aspects of writing. The red pen scans every letter, word and sentence while arguing with commas and wrestling with grammar to ensure a consistent style.
- Spelling, grammar
- Punctuation and syntax
- Style consistency
Video tutorials, learning materials and resources, and instructional design.
I am currently studying Information Technologies and E-Learning. This includes Instructional Design and Educational Technologies. So what does all that mean? There are a number of definitions many of which are aggregated on Instructional Design Central’s website. Quoting IDC definition of an Instructional Designer: “an instructional designer is someone who creates and delivers educational training materials (e.g., eLearning courses, videos, manuals, handouts, etc.) for businesses, higher educational institutions, and other organizations.”
Instructional design, I have been learning, is an ever-changing realm as new technologies and learning theories are developed. Creating effective learning experiences for people is challenging and rewarding. Understanding how people learn in our digital, content, and media-driven culture will shed light on how best to teach in such an environment.
Digital graphic assets for use by artists, video game designers, film, and publishing. My main focus is on 3d modeling and texturing.
I got hooked on 3D modeling back in the late 90s and then I found Blender 3D and started to teach myself. The community that has grown up around Blender is a wonderful resource of talented, creative, and helpful people. The learning process would have been much more difficult without them.
My models can be found for sale on these sites:
MEET THE FACE BEHIND THE DIGITAL CURTAIN
Freelance #3D artist, #editor, aging #gamer, BA in English, currently working on a MA in Instructional Design.
MY LATEST WORK
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