I am starting a research project for my Master’s degree piece of paper that I will buy a cheap frame for and hang on my wall next to the Doctor Who TARDIS print that I bought at the Denver Comic Con last year. The researech is about the ideas and obstacles regarding the adoption of video games and learning. I am collecting resources and scribbling my thoughts. One of the sources I am reading is Exploring Preservice Teacher Perspectives on Video Games as Learning Tools by Ray, B. B., Powell, A., & Jacobsen, B. Here is one of those scribbles.

Studying Teachers’ Perspectives

This article focuses on teachers’ perspectives about the educational value and use as learning tools. The authors attempt to understand what these perceptions are, if their perceptions can change, and what change in their willingness to integrate games into their teaching is shown by their study. The two main questions of the article are:

  • What are preservice teachers’ perceptions of the academic value of video games and learning tools?
  • What level of willingness to integrate video games into their teaching is demonstrated pre and post in-class video game use?

The authors conducted a detailed study where they discuss the methods, results, limitations and recommendations of the study. The sample size was small–41 preservice teachers. They came from varied subjects and most were white (98%) and majority female (76%). The authors addressed the limitations of the study by considering what role the gender imbalance, the racial component and the average age (27) of the participants played in the results they achieved.

Video Games Will Take Over the World

How can teachers who don’t play video games be encouraged to explore games as teaching tools. This topic is something to understand as the perceptions of using video games as learning tools change. Those that aren’t hip to the scene will have to learn more than those that have grown up with video games and a multimode media culture. Talking about the benefits that video games have on learning is irrelevant if we don’t understand the tech, medium, design, and culture of games.

It is one thing to grow up with games and new media skills. I would assume that when kids today get to be teachers, they will have an easier time adjusting to new methods of education. Being older and not having a full grasp on video games, some coaxing is needed, first-hand experience to gain a better understanding of games, the culture, and their value to education.

References

Ray, B. B., Powell, A., & Jacobsen, B. (2015). Exploring preservice teacher perspectives on video games as learning tools. Journal of Digital Learning in Teacher Education, 31(1), 28+. Retrieved from http://0-go.galegroup.com.skyline.ucdenver.edu/ps/i.do?p=AONE&sw=w&u=auraria_main&v=2.1&it=r&id=GALE%7CA406901144&sid=summon&asid=f869f2cabd68e1d17f9c8e6481258d9b

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