World of Warcraft is a game that I love to hate. I haven’t played since just before Pandaria released except for the occasional login to putz around a bit. I downloaded the Legion expansion when it released to see what all the fuss was about. I leveled my main–Druid–to 110, then was going to cap my Death Knight, but I am lazy, so I used the free level 100 boost on that character and burned through the legion questing the rest of the way.

Community Matters

When I left the game, I had less time to play and I noticed that the community was less cohesive and somewhat toxic. That might not have been true of all servers, but there was an increasing rise in the number of elitist, uppity players on the one my toons lived. The introduction of cross realm play dilluted many of the reasons, or catalysts for creating community. Why put in any effort making connections when all you had to do was click a button to be put in a random group of people from various servers. The chances you are ever going to see those people again are slim to none. I think this also contributed to the increasing toxicity of interactions as well. There were people that didn’t care how they behaved becuase they knew that this was a random group of people they’d likely never see again and there was no stake, or consequences for the interactions that took place. The arrangement was a license to be a turd if one so chose to act as such.

This is something that I could have written a long time ago, but didn’t. I get nostalgic about the game every now and then. It was fun and I had some memorable experiences and playing the game. I miss it for a brief moment, then realize that although the connections and community can be great–the time commitment is steep. Maybe an excuse will present itself that will require me to once again to join the fight. For the Alliance!

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