Modeling a Chalkboard in Blender 3D–Part 2: UV Unwrap

Modeling a Chalkboard in Blender 3D–Part 2: UV Unwrap

Here is part 2 of the chalkboard modeling tutorial. We will UV unwrap the model to prepare it for texturing. This process can be tedious and challenging, especially with more organic models. This model has a simple structure, so the unwrapping will be pretty...
Creating a Chalkboard in Blender 3D: Part 1

Creating a Chalkboard in Blender 3D: Part 1

In this tutorial, we model a chalkboard in Blender. This is part 1 of what I think will be a 2-3 part series where we will then texture and render the model. 3D Modeling Basics I wanted something that would be easy enough for you to follow along, so I chose a...
Blender 3D “Trim” Brush Tip

Blender 3D “Trim” Brush Tip

Here is a look at a tip submitted to blendernation.com by user mifth. It illustrates how to sculpt hard surface features similar to using the Trim Brush in Zbrush. I added a method to reduce the poly count and still get comparable...
Blender 3D: Baking an Ambient Occlusion Map

Blender 3D: Baking an Ambient Occlusion Map

In this video, you will learn how to bake an ambient occlusion map in Blender. Ambient occlusion is an approximate calculation of how light reacts in the real world. It can add some depth to your models when used as part of the texturing process. Copyright © 2017...
Blender 3D Modeling Basics Pt 11: UV Unwrapping II

Blender 3D Modeling Basics Pt 11: UV Unwrapping II

NOTE: I have changed the number label of this tutorial, so the audio narration’s mention of which part of the series covers will differ. Here is a little more detail of the UV Unwrapping process than was covered in part 10 which is linked below. We will be...
Blender 3D Modeling Basics Pt 10: UV Unwrapping

Blender 3D Modeling Basics Pt 10: UV Unwrapping

NOTE: I have changed the number label of this tutorial, so the audio narration’s mention of which part of the series covers will differ. Here is a basic rundown of the UV unwrap process. It is a tedious and excruciating process that I am convinced was developed...

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