Game Design for Instructional Design

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I can’t remember how I came across this journal article by Michele Dickey titled Engaging by Design: How engagement strategies in popular computer and video games can inform instructional design. It was published in 2005, so in technology years it is ancient. The author examines how the design of video games engage the player and … Read more

Learning a Video Game: The Art of Tutorial

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When it comes to learning support in video games, all games differ. What I mean by learning support is how well does the game support the player’s learning. Most games have a tutorial system in one form, or another. Some are part of the narrative of the game and some are not. Those that are … Read more

Gee’s Situated Learning Matrix

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I feel like I have read at least portions of this chapter by John Gee, or variations on it. Maybe I haven’t, or I didn’t read that close the first time around. This time I dug in and pulled the thing apart. Learning and Games breaks down how we interact with video games, what kind … Read more

An Aging Gamer’s Purpose

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My History of Play I am at the half-way point in my graduate degree program and one of my classes this semester is Games and Learning. I have been a gamer since Pong got me hooked. As a child in the seventies, it was the neatest thing. Video games have been a constant in my … Read more