Game Design for Instructional Design

Game Design for Instructional Design

I can’t remember how I came across this journal article by Michele Dickey titled Engaging by Design: How engagement strategies in popular computer and video games can inform instructional design. It was published in 2005, so in technology years it is ancient. The...
Warcraft and Player Attitudes

Warcraft and Player Attitudes

A few weeks ago, I wrote about the trouble I was having engaging with Blizzard’s World of Warcraft forums. You can check out the post here. This trouble isn’t how to engage, or determining the purpose of the affinity space. The purpose of the forum is a practical one...
Choose Your Own Learning Adventure

Choose Your Own Learning Adventure

I am enjoying this Games and Learning class I am taking. Hard to believe that the semester is almost over. It is also hard to believe how much a person can learn in a few short months. I have immersed myself in the subject by focusing on video games and learning as a...
Sunday Vlog Ep. 2: Failing to Learn

Sunday Vlog Ep. 2: Failing to Learn

This week I talk about failure and its place in learning. Failure is a necessary component to the learning process. It is essential and inevitable. You will fail–a lot. But don’t let that discourage you. Fear of failure is natural, but it can also be a...
Sunday Vlog Ep. 1: The Content Conundrum

Sunday Vlog Ep. 1: The Content Conundrum

My first vlog ever–The Content Conundrum. This was uploaded last week to YouTube, but I neglected to link it here on my site. Why? It was an oversight on my part. It will never happen again. I swear…Maybe…I can’t promise anything 🙂 Every Sunday...

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